Head over to XstreamGaming and download their Dayz Overpoch Server Pack (the download link is on that page). The beauty of this server pack is the painful time consuming part of merging mods has been done for you - you don't need to edit the loot / trader tables to add weapons and their ammo. You'll also need DayZ Epoch 188.8.131.52 and Overwatch 0.2.5 - you can find these easily enough on either Google or DayZ Commander. These should be extracted into your game folder (mine is D:\Overpoch_Sauerland).
I haven't been to a trader yet to check it's working but the guns are in the game and spawning. 2 minutes after landing, I'm tooled up...
Installing the pack isn't too difficult. If you've been playing Epoch SP then there's only a couple more small steps you have to folow. Or, setup a new game as per Gaero's video with these additonal steps:
1. Extract the overpochpack_11.zip file into your game folder (for me that's D:\Overpoch_Sauerland), overwriting anything already present.
2. At around 6.00 minutes in the video, Gaero talks about adding the epoch.sql file into the new database - do this but then you can immediately add the traders-data-overpoch.sql exactly the same way you just added the epoch.sql.
3. Edit the server launch batch (.bat file). (Gaero talks about this file at 2.00 minutes in the video). If you are playing default Epoch the line will read:
4. In DayzCommander (DZC), edit the "Additional Launch Parameters" setting to read:
Your game directories in DZC will need to be changed as well if you used a separate folders as I do - mine all read "D:\Overpoch_Sauerland". Btw, the mod only comes with three missons (maps), Chernarus, Napf and Sauerland.
And so, how is it?
I made my usual SP edits to the files. There are guns everywhere - I don't think I've found two the same yet. You don't want this if you are after a hardcore survival experience. The AI are armed with these guns - I don't recognize the sound of any of these guns - and they are LOUD!
This map has a few rough edges, ie, trees in the middle of the road, buildings placed poorly and you just know attempting to enter them will insta-kill you.
After talking out these AI in a small town (see picture above), I headed into a large city, picked up some industrial loot to make some repairs to the vehicles. Looking for a fight, I headed to the local airport and certainly got what I was looking for. After looting the airport (and the dead bad-guys) I have to visit a Trader here in the city to see if I can actually sell this stuff. I then need to do some exploring, see if I can find a heli.
So, I returned in game to the airport, rechecked the barracks and warehouses given that fresh loot was spawning. And oh so many bandits. I bugged out to the Traders selling most of what I'd collected and then headed out to the Nissan. The car is nice but slower than a SUV and, unsurprisingly, you can't tow with it.
I found an armored SUV and headed off to do a mission 15km away, stopping off along the way for industrial loot. Met some fellows whom didn't like me much and they had helicopter backup with two gunners which kept me on my toes.
However, in the end. it didn't go well for any of them really...
Finally found a heli...
This place is too big and the roads a mess of grey spaghetti draped across the landscape to be using cars all the time. My hours of looting paid off as I had enough to fully repair the bird...
Although it wasn't without interruption...
Now, off to find a base location, somewhere near water I think and I need to find a chainsaw...
To be honest, shortly after than last post, I grew bored of Sauerland. There are parts of the map which don't appear to be finished and there's nothing super interesting about it.
Taviana on the other hand is a truly beautiful land...
Full of interesting places to check out, like Sector B and very little, if anything, needs to be added. The game already has AI (in sector B only) but murderous and deadly heli patrols on the mainland. Lots of landmarks and features to see...
This particular version of Taviana is a mix of Origins and Epoch. Some clever person used the leaked 184.108.40.206 (?) Origin server files, mixed in the 1.7.9 Origin Client files with Epoch 220.127.116.11 thrown in for good measure. The result is brilliant!
Not all of the Origins stuff is available however - the player house system has been simplified to a single "Build Level 1 Hero House" command on a crate or gem and none of the building materials (cement, rocks, etc) are available but it still works. There's a dealer you can visit to buy the houses and you can see what is available.
It's not too hard to set up, similar to Epoch which a couple of extra steps. You can find a starting point here. There's also a second alternative here.
As much as I enjoyed the couple of months I spent on Taviana I personally found some of the Origins modifications to the map to be jarring and not fitting in such a beautiful place.
I may have visited far off lands in search of adventure but I knew I'd always return home.
There's a quiet inner peace traversing the gently rolling hills of this autumnal land.
In my pink SUV.
This isn't what it looks like. This is something a little special (to me). This is SP Overpoch, entirely my own work. Reading a bazillion forum posts and figuring it out, adding Overwatch weapons, adding to traders and loot tables plus the million tiny other things, crafting a gaming experience.
I have Wicked AI (v2.2.0 Beta) & EMS (v0.3.1) making missions, DZAI (v2.1.3) providing roaming AI, heli & vehicle patrols, Logistics taking care of my towing and lifting needs, Trade from Vehicle (v2.0) allowing me to sell all 50 weapons in the VS35 directly from the vehicle (or backpack) all in one sale, random helis and planes falling from the skies.
I'd like to redo the traders, some of my CTRL C and CTRL V was rough as guts and needed much correcting, AND seems incomplete but it's a start.
Anyway, you'll have to excuse me, I was doing a fly by on a mission and the AI have taken pot shots at me and a couple of those shots have found my engines so I'm a little busy crashing right now...
Hey but i have one problem, when i join to me server, the game is crashed, is closed very fast and just see one message in five seconds referred to missions, where he said he could not edit / play a long list of missions
Hey, forget everything I told you, I returned to start from 0 to install and all that and when placing the Mods those you placed in the third comment
Wicked AI (v2.2.0 Beta) & EMS (v0.3.1) making missions, DZAI (v2.1.3) Trade from Vehicle (v2.0)
When you install or I suppose they are properly installed, entered the server without any problem, ALL GREAT but it happened something, heard everything, my character walking, shooting, environmental sounds but the logo of the server that is at the beginning of this post freezes, that logo
What could it be? will be some configuration error or something?
Hey one question, i wanna use the Loke Lost Key or Call Support?
The admin tools is great but i need more of options, more menu and a menu with more detailed
its just a Question, i dont have any problem with the server, just one, its very very very very hard and LOOOOONG TIME to build a House, the Admin Tools dont have all buildings and construct material, just have something very common
I've only used the Loki thing on a DaiZy SP release before and so haven't had much use (or need) for it.
Check out saprykheid's fixed version of Loki here and Kodabar has a tutorial for installation here.
Towing, yeah, there's no towing in Epoch so you'll need to add it. Good news is, it's pretty easy given everything you've already done.
I have mentioned this particular package before, have a look at this post. It's all mission based: Edit init.sqf adding a line, add a folder to the mission folder, easy as. This post also has the original forum post where it is and the download link.