I HAVE FINALLY FIXED THE CODE!! I went through every frigging single file! But it does work now. Tested and it worked 10 times in a row on restart. Now I'm just going to complete the list of things to test.
Dogs. (will be hard since I'm not sure where they're meant to spawn yet).
This will be uploaded and updated asap.
Just a sidenote. The meat fix will have to wait until Fedus gets back and can tell me what in the DZG scripts is causing it. I will try to see if I can fix it myself.
EDIT1: And as I said before. The delay + lag on respawn should now be fixed.
EDIT2: Sadly, the script that caused the respawn not to work was the epeen monitor. I will see if I can rewrite it to work. But for now, I gotta move the spawns and test the stuff above.
I remember seeing a dog around Kamenka or Komarovo in 2017SP; but I guess it's a random thing...
There are no triggers. So I think it's triggered by the player on random locations. Or random procs on the map. I'm pretty sure they're successfully implemented, though. I'm just fixing up. I will also see if I managed to fix the new meat. I'm so glad I got the respawn script to work again. Damn it was a pain. x'D
Okey, I updated the link with the fixes. Here's a change log.
THE NEW MEAT WAS FIXED Bandit triggers were fixed.
Bandit loot was restored because AI would not spawn with anything food-wise.
Respawn script now works properly, without FPS lag on respawn. (I tested it more than 30 times).
Dogs. (They should be successfully implemented. I've yet to test). If they're not, they'll be in the next update.
AEG was fully removed.
This is now a fully working bugfree mission. Sorry for the mess. But we're finally done!