(I waited for a couple of minutes from a distance before entering the buildings as I know about the sometimes loots takes a little while to arrive thing)
No antibiotics in Elektro's hospital... (2 morphine injectors, few bandages, cans and razors)
No antibiotics in Elektro's firestation... (tin cans and 'a' Stanag magazine)
No antibiotics in the general loot piles that I stumbled on as I went through Elektro...
Ran all the way to Cherno...
No antibiotics in Cherno's hospital... (literally nothing but tin cans and razors)
No antibiotics in the military tents Northwest of the hospital... (some bandages, couple of G17 mags and a chicken(?))
No antibiotics in the other Northwestern hospital... (nothing but 2 tin cans and a razor!)
At first I was like Then I was like Which slowly became After that I was like Then kinda like Ending with
I guess the chicken ate them?
Haleks, the only thing I can think of at present to help with this issue (just for now) is to have a higher chance of finding antibiotics on bandits. Unless you can fiddle the loot tables as well? Yeah, the DayZ Mod Team have kinda... well... decided to hate. Everyone! Hehe!
EDIT: Started another just to test out the new JSRS sound effects (Mmmmm, they're nice!) and it spawned me in Prigorodky. So I took out about 25 zombies and look what it gave me! Making up for last time maybe? Hehe!
I just checked the dayz website and it still says alpha version feb 26 184.108.40.206. so is the 1.7.7 patch real or a leak
Yeah it's a totally legit patch that became mostly active yesterday, which is what impresses me no end that Haleks ported it to DaiZy already.
Haleks. What fuels you to be on the case so fast? What ever you're on, can I have some? :D
For me is totally unplayable.....I'm going back for now to version 2.1 on 220.127.116.11
Rocket always wanted Zombies to be a threat. And after you played for a while people just walked around them like they were not there - Not a very big threat. Now people are scared of Zombies - just the way it should be. I think they are still tweaking the following and knocking down AI though, but that and jumping Zombies might have to wait until the standalone.
Just did some more testing. The infection does slowly take away blood like it should. The journal updates on the front page correctly as you collect weapons and ammo and stuff. The food also slowly increases your blood level like it should. I couldn't find a blood bag to test that - but hopefully next life.
This really is as hard as people are making it out to be. The zombies in almost every building where you normally find a weapon is just crazy.
Be careful with 1.7.7 ... I have played it for a few hours online and it seems to have quite a few problems:
1) Zombies hitting/grabbing you from distance
2) Normal Zombies require now more than one hatchet hit to die
3) Decayed Zombies [new] require a lot of hits with the hatchet before dying
4) All Zombies track you for a long time
5) Loot is scarcer
6) Antibiotics cannot be found anywhere and this is really stupid considering you can be hit way more easily by the Zombies
The only good thing is that every player now is so terribly afraid of Zombies that nobody engages anybody else. I was in Kamenka on a full server (50-60), there were at least 4-5 players in Kamenka alone and we were all running around looking for stuff and being chased by trains of Zombies, not time even to type "Hi" in the chat!