This is a single player release based on
DayZ 1.7.7.1 and
Namalsk Crisis by Sumrak.
Features in this release :- Bandits and recruitable survivors AI.
- Respawning Survivor NPC's.
- The
post-apo units by Icewindo.
- NAC patrols.
- Random helicrash sites.
- Zombies spawning in forests.
- Self bloodbag ability.
- Base building script.
- Patroling Choppers.
- Zombies reacting to AI gunshots.
- All the changes and fixes from DayZ 1.7.7.1
- The epeen monitor has been replaced by the Journal (press '0' twice).
It will constantly keep you updated on your current status : its content will change depending on your gear, or wounds.
- All the features from Namalsk should work properly : cold climate, winter clothings, Blowouts and Bloodsuckers.
Events take place two years after the Namalsk Crisis :
the remnants of the Namalsk Corporation are roaming the abandonned island and will track any intruder.
Additional features :
07/15/13 : Updated to v1.2- Mission file with cheats is now available.
- Fixed weather system (snow should work properly).
- Added one NAC soldier model (with helmet).
- Fixed loot table (some items & weapons were not spawning properly).
- Removed the AKS gold from the loot table.
- Fixed spawn sequence for NAC patrols (they could spawn quite far from each other and take some time to regroup).
- Removed anti-dupe system.
- Fixed "pick-up backpack action" (now works with the post-apo bags).
- Specific loadouts for NAC soldiers.
- Redone NAC patrol spawns (they will spawn in key areas such as military bases).
- Tweaked AI behaviour for survivors & bandits (better chances to survive NAC patrols).
- Fixed Base building script (not working in v1.1).
- Added back 'Sound bug restore' to the utility menu.
- Fixed damages for a couple of vehicle spawns.
07/12/13 : Updated to v1.1- [FIXED] Namalsk buildings weren't spawning any zombies.
- [FIXED] The combine mags feature weren't working with the stanag taped mags.
- Modified NAC patrols : you shouldn't see them wandering alone any longer.
07/10/13 : Initial release- You can choose your loadout with the utilities menu (press '0' twice).
- You can choose different skins and faces via the utilities menu.
-
Xyberviri's Factions Script to enhance Zeds/NPC interactions.
- The latest version of
Daimyo's Building Script.
-
Krixes Self Bloodbag Script.
-
DMZ clean up script by Demonized included.
Dead bodies will be deleted every 30 minutes.
- Sleeping in tents skips 3 hours.

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INSTRUCTIONS :
First of all, don't forget to update your Arma 2 OA to the
latest Beta patch!
1. Download DayZ 1.7.7.1 using
DayZ Commander.
2. Go into your Operation Arrowhead folder and rename your
@DayZ mod folder into
@NamalskFactions.
3. Download and install
Namalsk Crisis Update 2.4.
(Once done you should have a
@NC mod folder in your Operation Arrowhead folder.)
4. Download the
Namalsk Factions package.
5. Copy & Paste the content of the Namalsk Factions package you just downloaded into your Operation Arrowhead folder (overwrite if prompted).
6.
Don't forget to create a new OA Beta Patch shortcut and add "-mod=@Namalskfactions;@NC" in the target line!
NOTE : If you have an error message about missing content, you might have to copy the Addons folder from
Arma 2 into your
Operation Arrowhead folder.
If you guys have some troubles installing it, Astocky made a
video tutorial for you! (Big thanks to him!)
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Recommended Mods :
-
CoWar Mod :
The Lite Version is more than enough for DaiZy SP : You'll have a shitload of usefull features such as functionnal supressing fire, better driving skills and so on...
It's worth spending some time reading the documentation files if you want to customize DaiZy to your likes. A must have, especially for this release since it greatly enhances AI units skills.
NOTE : There's a glitch with the bayonnette knife mod : it spawns NVGs in the player's inventory.
List of recommended files :
asr_ai_c_aidispersion
asr_ai_c_aisensors
asr_ai_c_aiskill
asr_ai_main
asr_ai_settings
asr_ai_sys_aiskill
asr_disable_cursor_text
DisabledCenterHandIcon_Visuals_C_PvPscene
fnc_ballistics_infantry
fnc_ballistics_vehicles
fnc_muzzlevelocity
fnc_scopes_common_c
fnc_scopes_common_m
gam_clockfacingreport_co
gdtmod_plants2_tree
glt_opa_backpacks4all
heli_extras
heli_extras_settings
ImprovedHelicopterAttackBehavior_AI_C_PvPscene
inf_stealth_recognition
norrn_dbo_fastrope
RemovedRadarOfGroundUnits_Gameplay_C_PvPscene
RUG_DSAI
RUG_DSAIENG
RUG_DSAIGen
RUG_DSAIRUS
slx_ai
slx_ai_identify
slx_ai_steering
slx_anim_idle
slx_anim_jump
slx_bis_bc_fix
slx_bis_xeh
slx_cartriges
slx_cloud
slx_dialogue
slx_effects
slx_explosiondust
slx_findcover
slx_gunsmoke
slx_netcode
slx_optics
slx_radar
slx_ragdoll
tpwc_ai_suppress_200
tpwcas
trueuser_nvgs
x_trueuser_igui_actionmenu_noicons
zeu_cfg_ammo
zeu_cfg_collision
zeu_cfg_core_ai_skills
zeu_FindCover
zeu_OA_c_ai_recognition
zeu_OA_c_ai_rof
zeu_OA_c_ammo
zeu_OA_c_RocketBallistics
zeu_OA_c_wep_dispersion
zeu_OA_c_wep_Recoils
zeu_sys_AI
zgb_gunners
-
The J.S.R.S Sound Mod : replaces Arma 2 sounds; you can also configure it the way you want (just follow LordJarhead's instructions to remove sound files).
Please note that the following file conflicts with roadflares & other throwable objects sounds : "jsrs_grenade_c.pbo"
(Just remove it if you don't want to jump off the ground everytime you throw a chemlight!)
-
The Community Base Addons are required to run the above mods.
Known issues :
-
Do not save & reload while inside a vehicle! The thirst & hunger features currently don't work in vehicles.
- Arma 2 might crash when launching a new game : if you're stuck on the loading screen, quit the game by pressing alt+F4. This will create a new save; just relaunch your game and resume to complete the new game sequence.
- I've removed pistols from AI units in order to prevent them being stuck when switching weapons (it's an old Arma 2 glitch wich occurs with spawned units).
However, if you're using the auto-rearm feature from CoWarmod, your units might pick up a secondary weapon when they have the chance.
If you notice that one of your units is unable to move, with a pistol drawn, just open your map, go to the 'units' menu and click on 'gear'.
Make him drop his rifle and he will move again.
CREDITS : Above, Unknown, ZedHunter & Haleks.
Special thanks to Icewindo for his post-apo units and to Sumrak for the incredible Nightstalkers serie.